GPP-256: Unity Certified Expert - Gameplay Programmer

GPP-256: Unity Certified Expert - Gameplay Programmer

BEST SELLER 121 Lectures 9m 20s

Prepare for your examination with our training course. The course contains a complete batch of videos that will provide you with profound and thorough knowledge related to certification exam. Pass the test with flying colors.

$13.99 $24.99

Curriculum For This Course

1 lectures 6m
  • 1. Installing and Setting Up Unity
    6m

1 lectures 1h 6m 4s
  • 1. Build A Complete 2D Shooting Game With Unity in 1 Hour
    1h 6m 4s

17 lectures 3h 7m 10s
  • 1. Let's Get Started With C# in Unity
    12m 28s
  • 2. How a C# Script is Structured in Unity
    9m 22s
  • 3. Understanding Event Functions in Unity C#
    8m 32s
  • 4. Working With Variables in C#
    9m 16s
  • 5. Public and Private Variables in C#
    5m 53s
  • 6. Complete Guide To Update Function in Unity
    8m 40s
  • 7. Basics of Functions in C# & Unity
    8m 34s
  • 8. Returning Values and Passing Parameters to Functions
    16m 9s
  • 9. Checking Conditions with If Else in C#
    17m 30s
  • 10. Various Conditions and Equality Checking
    4m 35s
  • 11. Boolean Variables in C#
    11m 24s
  • 12. Introduction to Arrays in C# & Unity
    16m 19s
  • 13. Diving Deep into Arrays in Unity
    16m 22s
  • 14. For Loops in C# Complete Explanation
    11m 58s
  • 15. Working with While Loops in C#
    11m 16s
  • 16. How To Work With foreach Loops in C#
    9m 31s
  • 17. Check Conditions Using Switch Case in C#
    9m 21s

19 lectures 3h 22m 5s
  • 1. Setting Up The Game
    15m 40s
  • 2. Setting Up The Player
    8m 19s
  • 3. Creating Player Movement
    18m 27s
  • 4. Restricting Player Movement
    6m 59s
  • 5. Setting Up The Enemy Spikes
    11m 31s
  • 6. Spawning The Enemies
    6m 19s
  • 7. Spawning Enemies from Random Position
    9m 14s
  • 8. Repeatedly Spawning Enemies
    8m 10s
  • 9. Detecting Collisions With The Enemies
    9m 43s
  • 10. Adding Cool Trail Effects
    8m 17s
  • 11. Adding Dust Particle Effects
    18m 20s
  • 12. Checking For GameOver
    10m 50s
  • 13. Keeping Score
    6m 5s
  • 14. Displaying Score on Screen
    11m 57s
  • 15. Creating The GameOver Panel
    11m 42s
  • 16. Creating A Restart Button
    12m 26s
  • 17. Designing The Main Menu
    11m 4s
  • 18. Creating Cool Looking Main Menu Animations
    10m 55s
  • 19. Creating Game Over Panel Animations
    6m 7s

24 lectures 3h 55m 29s
  • 1. Lets Import The Assets and Start Building Santa Run Game
    6m 2s
  • 2. Setting Up The Game Background
    12m
  • 3. Creating Background Scrolling and The Illusion of Movement
    12m 43s
  • 4. Creating and Moving The Grounds
    9m 28s
  • 5. Setting Up The Player Character
    13m 11s
  • 6. Lets Make The Player Jump
    9m 53s
  • 7. Fixing Player Jump with Ground Check
    8m 19s
  • 8. Adding The Jump Animation
    14m 20s
  • 9. Setting Up The Obstacles in The Game
    11m 48s
  • 10. Adding Movements To The Obstacles
    9m 54s
  • 11. Spawning The Obstacles
    16m 19s
  • 12. Random Obstacle Spawning
    8m 39s
  • 13. Spawning Obstacles with Random Delay
    4m 55s
  • 14. Destroying Obstacles On Collision
    6m 10s
  • 15. Creating Player Death Animation
    5m 51s
  • 16. Stop Spawning The Obstacles
    8m 45s
  • 17. Stop Background Scrolling
    9m 4s
  • 18. Creating Game Over Panel
    11m 8s
  • 19. Adding Functionalities To GameOver Menu Buttons
    8m 59s
  • 20. Designing The Main Menu
    7m 13s
  • 21. Adding Functionalities To The Main Menu
    5m 23s
  • 22. Creating Menu Screen Animations
    9m 47s
  • 23. Creating Snow Falling Effect
    13m 24s
  • 24. Counting and Displaying The Score
    12m 14s

18 lectures 2h 36m 19s
  • 1. Lets Setup The Sprites For Using In The Game
    15m 50s
  • 2. Creating The Candies
    8m 38s
  • 3. Coding Player Controller and Controlling The Player
    10m 31s
  • 4. Adding Some Restrictions To Player Movement
    6m 4s
  • 5. Checking If Player Eats Candy
    8m 9s
  • 6. Removing Candies When Out Of Screen
    4m 31s
  • 7. Spawning Random Candy
    11m 15s
  • 8. Spawning Candy at Random Position
    5m 26s
  • 9. Spawning Candies Repeatedly
    9m 8s
  • 10. Checking For Score
    5m 25s
  • 11. Displaying Score On Screen
    11m 14s
  • 12. Creating A Lives Counter To Keep Track of Lives
    4m 26s
  • 13. Showing Available Lives UI
    10m 44s
  • 14. Stopping Candy Spawning On GameOver
    5m 24s
  • 15. Creating Game Over Panel
    13m
  • 16. Creating A Main Menu
    13m 53s
  • 17. Writing Code for The Game Over Menu
    4m 48s
  • 18. Animating The Game Over Panel
    7m 53s

20 lectures 4h 1m 34s
  • 1. Gettting Started and Setting Up
    12m 34s
  • 2. Writing First Code and Controlling the Player
    13m 50s
  • 3. Moving After First Touch
    6m 45s
  • 4. Fall Checking With Raycasting
    13m 7s
  • 5. Smooth Camera Follow
    16m 37s
  • 6. Platforms falling
    20m 28s
  • 7. Platforms Spawning
    13m 10s
  • 8. Random Spawning
    9m 14s
  • 9. Some Small Fixes
    4m 9s
  • 10. Creating Collectibles
    13m
  • 11. Destroying On Collision
    5m 26s
  • 12. Adding Particle Effects
    10m 40s
  • 13. Creating Text Animations
    17m 42s
  • 14. More Animations
    17m 16s
  • 15. Creating GameOver Menu
    11m 4s
  • 16. Coding The UIManager
    13m 6s
  • 17. Keeping Score and Highscore
    11m 46s
  • 18. Creating The GameManager
    6m 51s
  • 19. Finishing The Game
    18m 5s
  • 20. Publishing The Game
    6m 44s

9 lectures 3h 38m 38s
  • 1. Creating and Publishing An Android Game With Unity ( 2018 )
    36m 19s
  • 2. Setting Up Unity for Android Game development ( 2017 )
    42m 46s
  • 3. Detecting Touch Inputs
    20m 8s
  • 4. Raycasting and Destroying Objects on Touch
    22m 52s
  • 5. Detecting Accelerometer Inputs - Part 1
    1m 31s
  • 6. Detecting Accelerometer Inputs - Part 2
    20m 28s
  • 7. Swipe Detection
    27m 32s
  • 8. Creating Screen Resolution Independent UI
    15m 31s
  • 9. Touch Joystick Input Controller
    31m 31s

5 lectures 55m 18s
  • 1. The Need of Version Control
    15m 18s
  • 2. Creating First Repository
    12m 43s
  • 3. Practical Example With A Real Project
    13m 50s
  • 4. Creating Branches
    7m 53s
  • 5. Pushing Local Repository to Remote
    5m 34s

7 lectures 1h 20m 43s
  • 1. Getting Started With Navigation Mesh
    22m 37s
  • 2. Agent Moving and Avoiding Obstacles
    14m 48s
  • 3. Understanding Navmesh Agent
    9m 30s
  • 4. Moving On Ramp and Narrow Places
    10m 49s
  • 5. Intelligent Agent Moving Upstairs
    6m 18s
  • 6. Intelligent Agent Jumping With Off Mesh
    7m 28s
  • 7. Manually Creating Off Mesh Links
    9m 13s

Free Test Engine Player

How to open .dumpsarena Files

Use FREE DumpsArena Test Engine player to open .dumpsarena files

Our test engine player will always be free.

DumpsArena Test Engine

Windows
Satisfaction Guaranteed

98.4% DumpsArena users pass

Our team is dedicated to delivering top-quality exam practice questions. We proudly offer a hassle-free satisfaction guarantee.

Why choose DumpsArena?

23,812+

Satisfied Customers Since 2018

  • Always Up-to-Date
  • Accurate and Verified
  • Free Regular Updates
  • 24/7 Customer Support
  • Instant Access to Downloads
Secure Experience

Guaranteed safe checkout.

At DumpsArena, your shopping security is our priority. We utilize high-security SSL encryption, ensuring that every purchase is 100% secure.

SECURED CHECKOUT
Need Help?

Feel free to contact us anytime!

Contact Support