GPP-256: Unity Certified Expert - Gameplay Programmer
Prepare for your examination with our training course. The course contains a complete batch of videos that will provide you with profound and thorough knowledge related to certification exam. Pass the test with flying colors.
Curriculum For This Course
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1. Installing and Setting Up Unity6m
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1. Build A Complete 2D Shooting Game With Unity in 1 Hour1h 6m 4s
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1. Let's Get Started With C# in Unity12m 28s
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2. How a C# Script is Structured in Unity9m 22s
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3. Understanding Event Functions in Unity C#8m 32s
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4. Working With Variables in C#9m 16s
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5. Public and Private Variables in C#5m 53s
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6. Complete Guide To Update Function in Unity8m 40s
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7. Basics of Functions in C# & Unity8m 34s
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8. Returning Values and Passing Parameters to Functions16m 9s
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9. Checking Conditions with If Else in C#17m 30s
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10. Various Conditions and Equality Checking4m 35s
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11. Boolean Variables in C#11m 24s
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12. Introduction to Arrays in C# & Unity16m 19s
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13. Diving Deep into Arrays in Unity16m 22s
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14. For Loops in C# Complete Explanation11m 58s
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15. Working with While Loops in C#11m 16s
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16. How To Work With foreach Loops in C#9m 31s
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17. Check Conditions Using Switch Case in C#9m 21s
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1. Setting Up The Game15m 40s
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2. Setting Up The Player8m 19s
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3. Creating Player Movement18m 27s
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4. Restricting Player Movement6m 59s
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5. Setting Up The Enemy Spikes11m 31s
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6. Spawning The Enemies6m 19s
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7. Spawning Enemies from Random Position9m 14s
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8. Repeatedly Spawning Enemies8m 10s
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9. Detecting Collisions With The Enemies9m 43s
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10. Adding Cool Trail Effects8m 17s
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11. Adding Dust Particle Effects18m 20s
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12. Checking For GameOver10m 50s
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13. Keeping Score6m 5s
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14. Displaying Score on Screen11m 57s
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15. Creating The GameOver Panel11m 42s
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16. Creating A Restart Button12m 26s
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17. Designing The Main Menu11m 4s
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18. Creating Cool Looking Main Menu Animations10m 55s
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19. Creating Game Over Panel Animations6m 7s
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1. Lets Import The Assets and Start Building Santa Run Game6m 2s
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2. Setting Up The Game Background12m
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3. Creating Background Scrolling and The Illusion of Movement12m 43s
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4. Creating and Moving The Grounds9m 28s
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5. Setting Up The Player Character13m 11s
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6. Lets Make The Player Jump9m 53s
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7. Fixing Player Jump with Ground Check8m 19s
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8. Adding The Jump Animation14m 20s
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9. Setting Up The Obstacles in The Game11m 48s
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10. Adding Movements To The Obstacles9m 54s
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11. Spawning The Obstacles16m 19s
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12. Random Obstacle Spawning8m 39s
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13. Spawning Obstacles with Random Delay4m 55s
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14. Destroying Obstacles On Collision6m 10s
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15. Creating Player Death Animation5m 51s
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16. Stop Spawning The Obstacles8m 45s
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17. Stop Background Scrolling9m 4s
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18. Creating Game Over Panel11m 8s
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19. Adding Functionalities To GameOver Menu Buttons8m 59s
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20. Designing The Main Menu7m 13s
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21. Adding Functionalities To The Main Menu5m 23s
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22. Creating Menu Screen Animations9m 47s
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23. Creating Snow Falling Effect13m 24s
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24. Counting and Displaying The Score12m 14s
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1. Lets Setup The Sprites For Using In The Game15m 50s
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2. Creating The Candies8m 38s
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3. Coding Player Controller and Controlling The Player10m 31s
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4. Adding Some Restrictions To Player Movement6m 4s
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5. Checking If Player Eats Candy8m 9s
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6. Removing Candies When Out Of Screen4m 31s
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7. Spawning Random Candy11m 15s
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8. Spawning Candy at Random Position5m 26s
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9. Spawning Candies Repeatedly9m 8s
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10. Checking For Score5m 25s
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11. Displaying Score On Screen11m 14s
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12. Creating A Lives Counter To Keep Track of Lives4m 26s
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13. Showing Available Lives UI10m 44s
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14. Stopping Candy Spawning On GameOver5m 24s
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15. Creating Game Over Panel13m
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16. Creating A Main Menu13m 53s
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17. Writing Code for The Game Over Menu4m 48s
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18. Animating The Game Over Panel7m 53s
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1. Gettting Started and Setting Up12m 34s
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2. Writing First Code and Controlling the Player13m 50s
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3. Moving After First Touch6m 45s
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4. Fall Checking With Raycasting13m 7s
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5. Smooth Camera Follow16m 37s
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6. Platforms falling20m 28s
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7. Platforms Spawning13m 10s
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8. Random Spawning9m 14s
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9. Some Small Fixes4m 9s
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10. Creating Collectibles13m
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11. Destroying On Collision5m 26s
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12. Adding Particle Effects10m 40s
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13. Creating Text Animations17m 42s
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14. More Animations17m 16s
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15. Creating GameOver Menu11m 4s
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16. Coding The UIManager13m 6s
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17. Keeping Score and Highscore11m 46s
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18. Creating The GameManager6m 51s
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19. Finishing The Game18m 5s
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20. Publishing The Game6m 44s
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1. Creating and Publishing An Android Game With Unity ( 2018 )36m 19s
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2. Setting Up Unity for Android Game development ( 2017 )42m 46s
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3. Detecting Touch Inputs20m 8s
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4. Raycasting and Destroying Objects on Touch22m 52s
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5. Detecting Accelerometer Inputs - Part 11m 31s
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6. Detecting Accelerometer Inputs - Part 220m 28s
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7. Swipe Detection27m 32s
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8. Creating Screen Resolution Independent UI15m 31s
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9. Touch Joystick Input Controller31m 31s
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1. The Need of Version Control15m 18s
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2. Creating First Repository12m 43s
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3. Practical Example With A Real Project13m 50s
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4. Creating Branches7m 53s
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5. Pushing Local Repository to Remote5m 34s
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1. Getting Started With Navigation Mesh22m 37s
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2. Agent Moving and Avoiding Obstacles14m 48s
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3. Understanding Navmesh Agent9m 30s
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4. Moving On Ramp and Narrow Places10m 49s
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5. Intelligent Agent Moving Upstairs6m 18s
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6. Intelligent Agent Jumping With Off Mesh7m 28s
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7. Manually Creating Off Mesh Links9m 13s
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